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StickFrag › Weapons

Every gun in StickFrag

Twelve guns, three knives and three grenades. All of them are open to every player from the first match: nothing to unlock, nothing to buy.

The numbers

Damage per hit on the head and the body at close range, from full health (100). The numbers come straight from the game, so they change when we rebalance a gun.

Weapon Head Body Fire rate Magazine Body hits to kill Reload
SMG3013800 rpm3081.5 s
M45017667 rpm3062.1 s
AK10024462 rpm2552.3 s
Shotgun8 × 348 × 1559 rpm613 s
Machine gun4216750 rpm10074.6 s
Sniper20010041 rpm513.2 s
Grenade launcherExplosive round–1Blast2.2 s
RPGExplosive round–1Blast3 s
Pistol2821545 rpm1751.4 s
Silenced2826375 rpm1241.7 s
Revolver9450150 rpm622 s
Hand cannon10360143 rpm722.2 s
Knife70550.45 s a stab–2–
Karambit45400.28 s a stab–3–
Machete95700.75 s a stab–2–

Bullets lose damage over distance, each gun from its own range. Running or jumping spreads your shots; aiming down the sights (right click) and crouching tighten them. Try every gun on the shooting range: each hit shows its damage.

Main guns

The SMG

SMG

Sprays fast and light. Weak per hit but quick to kill up close, and it reloads fast. The default gun in team deathmatch.

The M4 carbine

M4

A fast, light carbine with little kick: the quickest rifle up close, weaker than the AK at range. Everyone starts gun game with it.

The AK rifle

AK

Hits harder than the M4 but fires slower and kicks more. A head hit is deadly, so it rewards a steady aim at any range.

The pump shotgun

Shotgun

Eight pellets in one big blast. Up close, one shot kills when most of them land; past a few metres it barely scratches.

The machine gun

Machine gun

A hundred rounds of spray. Crouching steadies it more than any other gun, and its reload is the longest in the game.

The bolt-action sniper rifle

Sniper

Bolt action. Scoped and standing still, a body hit kills. Unscoped or on the move it is luck, and the bolt makes every miss cost time.

The grenade launcher

Grenade launcher

Break action, one round at a time. The round explodes where it lands and kills anyone close to the blast.

The RPG rocket launcher

RPG

A shoulder-fired rocket with a big blast and a long reload. The rocket is slow enough to dodge at range, and the backblast hurts whoever stands behind you.

Sidearms

The pistol

Pistol

A light sidearm with many rounds and small hits, forgiving from the hip.

The silenced pistol

Silenced pistol

Quiet and accurate: no muzzle flash, and bots do not hear it.

The revolver

Revolver

The precise heavy shot: six rounds, each one hurts.

The hand cannon

Hand cannon

Two body hits kill, but every shot kicks hard and a running shot is a gamble.

Knives

Every player carries a knife: press Q to swap to it. Two stabs kill, and you run a little faster with it in hand. Two more knives lie on some maps: the karambit, the quickest stab with the shortest reach, and the machete, slow but long and heavy.

Grenades

The frag grenade

Grenade

Explodes after a short fuse. It hurts everyone in the blast, your own team and you too.

The flash grenade

Flash

Blinds everyone who looks at it, for longer the closer they are. Turn away and it does less.

The smoke grenade

Smoke

A thick cloud that hides a street or a doorway while you cross.

Pick a gun and try it in a real match.

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