StickFrag › Weapons
Every gun in StickFrag
Twelve guns, three knives and three grenades. All of them are open to every player from the first match: nothing to unlock, nothing to buy.
The numbers
Damage per hit on the head and the body at close range, from full health (100). The numbers come straight from the game, so they change when we rebalance a gun.
| Weapon | Head | Body | Fire rate | Magazine | Body hits to kill | Reload |
|---|---|---|---|---|---|---|
| SMG | 30 | 13 | 800 rpm | 30 | 8 | 1.5 s |
| M4 | 50 | 17 | 667 rpm | 30 | 6 | 2.1 s |
| AK | 100 | 24 | 462 rpm | 25 | 5 | 2.3 s |
| Shotgun | 8 × 34 | 8 × 15 | 59 rpm | 6 | 1 | 3 s |
| Machine gun | 42 | 16 | 750 rpm | 100 | 7 | 4.6 s |
| Sniper | 200 | 100 | 41 rpm | 5 | 1 | 3.2 s |
| Grenade launcher | Explosive round | – | 1 | Blast | 2.2 s | |
| RPG | Explosive round | – | 1 | Blast | 3 s | |
| Pistol | 28 | 21 | 545 rpm | 17 | 5 | 1.4 s |
| Silenced | 28 | 26 | 375 rpm | 12 | 4 | 1.7 s |
| Revolver | 94 | 50 | 150 rpm | 6 | 2 | 2 s |
| Hand cannon | 103 | 60 | 143 rpm | 7 | 2 | 2.2 s |
| Knife | 70 | 55 | 0.45 s a stab | – | 2 | – |
| Karambit | 45 | 40 | 0.28 s a stab | – | 3 | – |
| Machete | 95 | 70 | 0.75 s a stab | – | 2 | – |
Bullets lose damage over distance, each gun from its own range. Running or jumping spreads your shots; aiming down the sights (right click) and crouching tighten them. Try every gun on the shooting range: each hit shows its damage.
Main guns
SMG
Sprays fast and light. Weak per hit but quick to kill up close, and it reloads fast. The default gun in team deathmatch.
M4
A fast, light carbine with little kick: the quickest rifle up close, weaker than the AK at range. Everyone starts gun game with it.
AK
Hits harder than the M4 but fires slower and kicks more. A head hit is deadly, so it rewards a steady aim at any range.
Shotgun
Eight pellets in one big blast. Up close, one shot kills when most of them land; past a few metres it barely scratches.
Machine gun
A hundred rounds of spray. Crouching steadies it more than any other gun, and its reload is the longest in the game.
Sniper
Bolt action. Scoped and standing still, a body hit kills. Unscoped or on the move it is luck, and the bolt makes every miss cost time.
Grenade launcher
Break action, one round at a time. The round explodes where it lands and kills anyone close to the blast.
RPG
A shoulder-fired rocket with a big blast and a long reload. The rocket is slow enough to dodge at range, and the backblast hurts whoever stands behind you.
Sidearms
Pistol
A light sidearm with many rounds and small hits, forgiving from the hip.
Silenced pistol
Quiet and accurate: no muzzle flash, and bots do not hear it.
Revolver
The precise heavy shot: six rounds, each one hurts.
Hand cannon
Two body hits kill, but every shot kicks hard and a running shot is a gamble.
Knives
Every player carries a knife: press Q to swap to it. Two stabs kill, and you run a little faster with it in hand. Two more knives lie on some maps: the karambit, the quickest stab with the shortest reach, and the machete, slow but long and heavy.
Grenades
Grenade
Explodes after a short fuse. It hurts everyone in the blast, your own team and you too.
Flash
Blinds everyone who looks at it, for longer the closer they are. Turn away and it does less.
Smoke
A thick cloud that hides a street or a doorway while you cross.
Pick a gun and try it in a real match.
PLAY FREE