StickFrag › Maps
The maps
Five maps to fight on, all drawn like a comic, plus a shooting range to try the guns. Pick one in the play menu, or vote for the next one when a match ends.
Yard
A fenced yard with a water tower in the middle, two warehouses at the corners, an office trailer and trucks along the back. Crates and barrels stand everywhere, so every fight is a short one. It is the smallest map and the fastest: you are never more than a few seconds from the next kill. For high ground, climb the guard tower or the container stack: a rifle waits up there.
Town
Main Street: shops, a cinema, a car park and a basketball court, with rooftops over the street. Fights run along the street and up on the roofs at the same time, so watch both.
Farm
A red barn, a windmill, three grain silos, an orchard and a corn field. The barn has windows to climb through, and the open fields between the buildings are long-range ground: bring the AK or the sniper. The orchard and the corn hide you from the far side.
Depot
A huge rail yard: rows of trains on parallel tracks, a station, a road bridge over the rails, a warehouse with lorries and a lake at the edge. It is the biggest map and the only one for 20 players, ten against ten in team deathmatch. Fight between the trains up close, or take the stairs up to the road bridge, eight metres over the tracks, for the long shots.
Port
Containers by the sea: stacks of shipping containers, harbour cranes, a ferry at the quay and a two-floor office with a roof terrace. The containers make a maze of short lanes; the office's upper floor and terrace look down on all of them.
Shooting range
No match and no score: every gun, knife and grenade hangs on the wall, and targets stand from 5 to 100 metres away. Each hit shows its damage, so you learn what every gun does before you take it into a fight. Bring a friend: the range is always a private room.
Pick a map and jump in. No download.
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