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Privacy

What StickFrag knows about you, why, and for how long.

Last updated 2 October 2026

The short version

Who is responsible

The controller for the data on this site and in the game is the operator named in the imprint. Questions and requests go to [email protected].

What we process, and why

Data Why How long
Your network (IP) address To connect you to a match and send you the game. To limit how many players and joins one network can start, so one person cannot flood the server. In the server's memory while you are connected, and for a few minutes after a join. Never written to logs or databases.
Hashed network address (a salted, one-way code made from your IP address) Stored with player reports and anti-cheat records, so we can see repeated abuse from one network without storing the address itself. With a report: 90 days. An anti-cheat flag on a network ends after 24 hours.
Nickname Shown to the other players in your match. Kept as the "last nickname" of your progress profile, and in reports about you, so moderators know who a report is about. As long as the profile or report it belongs to (see below), and in server logs.
Progress profile: hashed browser code, XP, kills, deaths, matches played, last nickname, first and last play date Your level and XP across visits. Deleted 12 months after your last match.
Match statistics and anti-cheat points linked to the hashed browser code To find cheaters. A player whose numbers strongly suggest cheating can be matched apart from other players for a while. A person looks at reports before any ban. Points halve every 14 days without new signs of cheating. Reports: 90 days.
Player reports you send: the reason, the players involved (hashed codes and nickname of the reported player) and match statistics To review reports and act on them, as the EU Digital Services Act requires. 90 days, longer only while a report supports an active ban.
Feedback you send: the text, its type, your nickname and level, the page, your browser type and the hashed browser code To read your idea or bug report. Good ideas may appear on the public ideas board. Do not put personal details in the text. As long as we need it to act on it. Ask us and we delete a message.
Play history: hashed browser code, nickname, map, match type, and when you joined and left a match To count players and play time, and to plan how many servers the game needs. 90 days.
Server logs: events such as joins, matches, reports and errors, with nicknames and in-match numbers. While you play, your browser also sends its frame rate, ping, graphics card name, window size and any game script errors To keep the game running, fix bugs and look into abuse. 14 days; frame rate and graphics reports 2 days. Logs never contain IP addresses.

Legal basis: our legitimate interest in running a fair, safe and working game (GDPR article 6(1)(f)), and for reports our duties under the Digital Services Act (article 6(1)(c)). We make no automated decisions with legal or similarly significant effects on you.

What your browser stores

We set no cookies. The game keeps these values in your browser's local storage, only so it can do what you asked for. None is used for advertising or tracking.

Name What it is
nameThe nickname you typed, so you do not type it again.
profileTokenThe random code that keeps your level. Our server stores only its hash.
profileXpYour XP, so the menu shows your level before you join.
headband, skinThe colours you picked.
mapThe map you picked.
settingsMouse sensitivity, field of view and volume.

To delete them, clear this site's data in your browser settings. That also resets your level; the old profile on our server can then no longer be linked to you, and it is deleted after 12 months.

Who else handles data for us

Both act on our instructions under a data processing agreement. We share data with nobody else, except when the law requires it.

Children

Many of our players are young. We ask for no age, real name, email or photo. Please do not use your real name as your nickname. Offensive nicknames are blocked or renamed. A parent or guardian can ask us to delete a child's data at the address above.

Ads

Today the game shows no paid ads. If sponsors' art appears in the yard later, every player in a match sees the same art. There will be no ad targeting, no profiles and no ad trackers.

Your rights

You can ask us to show, correct or delete your data, to limit how we use it, or to hand it to you, and you can object to how we use it. Email us. We have no account, email address or real name for you, so tell us your nickname and roughly when you played; if we need your browser code to find your profile, we explain how to copy it. We answer within one month.

You can also complain to the Swedish data protection authority, Integritetsskyddsmyndigheten (IMY, imy.se), or to the authority in your country.

Changes

When the game starts to use data in a new way, we update this page first and change the date at the top.